Weaving In a Loose End I Missed, Then Starting Work On Something Else
Sep. 17th, 2025 08:28 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
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When I went to try on the buttoned crocheted collar, I found there was a loose end (or rather a pair of loose ends, since I had done the fuzzy edging with two yarns at once, and that needed fixing. So I did.
After that, I assessed the other crocheted thing I had gotten out, decided that it does indeed need to be partly taken apart, and began frogging. This may take quite a while, but I know what the garment wants now.
So far, all my crochet is free-form and made up out of my head. Some day I should learn to read patterns, which would also let me write down what I've done in case anybody else wants to try it.
Craft: crochet at first, and then uncrocheting
Time: one hour
Notes: having Blittle League on as I am taking something fairly simple apart turns out to work wonderfully, and I have been wanting to watch those episodes again
Thoughts: one of these times I should try crocheting something that involves putting pieces together, like hexagons or squares or weird escherian shapes
After that, I assessed the other crocheted thing I had gotten out, decided that it does indeed need to be partly taken apart, and began frogging. This may take quite a while, but I know what the garment wants now.
So far, all my crochet is free-form and made up out of my head. Some day I should learn to read patterns, which would also let me write down what I've done in case anybody else wants to try it.
Craft: crochet at first, and then uncrocheting
Time: one hour
Notes: having Blittle League on as I am taking something fairly simple apart turns out to work wonderfully, and I have been wanting to watch those episodes again
Thoughts: one of these times I should try crocheting something that involves putting pieces together, like hexagons or squares or weird escherian shapes
CROCHET FINISHING, or, I Can't Find the Butter Cookies Tin But Managed To Sew a Button On Anyway
Sep. 16th, 2025 12:36 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
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Today's thing to work on (yesterday's, really; day 1, 15th September) was a sparkly collar I crocheted years ago but never sewed the button onto.
The button is now on. It's a vintage metalwork and glass, very sparkly. Starting was delayed by the complete unfindability of the Danish butter cookies tin where sewing supplies live. Once I found some button & carpet thread and needles stashed elsewhere, it took me a while because I'm not at all good at sewing. But it's done now and seems sturdy.
When I tested the button, the buttonhole was too big and stretchier than was useful. So I set to work on that with the button and carpet thread, going around and around the edge, sometimes gathering things in a bit. Eventually it was a lot sturdier and a little smaller, and the button and buttonhole work together now.
The crocheted collar s several shades of blue, and very fuzzy and sparkly around the edges, and the button itself has great sparkle. When I can, I will try to do pictures.
Craft: crochet, although to be accurate it was the sewing part, the finishing of the crocheted part, that I did today
Time: one hour
Notes: I had The Leftist Cooks playing while I worked, which was pretty good company
Thoughts: perhaps sometime I will learn how hand-sewing is actually supposed to work
The button is now on. It's a vintage metalwork and glass, very sparkly. Starting was delayed by the complete unfindability of the Danish butter cookies tin where sewing supplies live. Once I found some button & carpet thread and needles stashed elsewhere, it took me a while because I'm not at all good at sewing. But it's done now and seems sturdy.
When I tested the button, the buttonhole was too big and stretchier than was useful. So I set to work on that with the button and carpet thread, going around and around the edge, sometimes gathering things in a bit. Eventually it was a lot sturdier and a little smaller, and the button and buttonhole work together now.
The crocheted collar s several shades of blue, and very fuzzy and sparkly around the edges, and the button itself has great sparkle. When I can, I will try to do pictures.
Craft: crochet, although to be accurate it was the sewing part, the finishing of the crocheted part, that I did today
Time: one hour
Notes: I had The Leftist Cooks playing while I worked, which was pretty good company
Thoughts: perhaps sometime I will learn how hand-sewing is actually supposed to work
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previously:
- part 0: preliminaries
- part 1: brief demo of engraving software + playback
ETA #2: Okay, back home, I think this uploaded all ~15 minutes correctly. :]
ETA: augh sorry, I borked the project locators so it cuts off after one minute. Re-exporting and re-uploading, give me a sec.
Brief walkthrough of the start of a fake piano sketch in Cubase Pro that I'll build into a hybrid orchestral piece using MIDI and VSTs. I don't claim this is good music, just something for demonstration purposes and to talk through some of the technical details. This is musically unexciting but covering DAW basics will make the later hybrid orchestra bits easier to understand, hypothetically.
(Sorry, the audio recorded in mono; I will look at my audio interface settings again.)
For those curious about my usual style(s) of music, my music reel.
next up:
- (more to come)
- part 0: preliminaries
- part 1: brief demo of engraving software + playback
ETA #2: Okay, back home, I think this uploaded all ~15 minutes correctly. :]
ETA: augh sorry, I borked the project locators so it cuts off after one minute. Re-exporting and re-uploading, give me a sec.
Brief walkthrough of the start of a fake piano sketch in Cubase Pro that I'll build into a hybrid orchestral piece using MIDI and VSTs. I don't claim this is good music, just something for demonstration purposes and to talk through some of the technical details. This is musically unexciting but covering DAW basics will make the later hybrid orchestra bits easier to understand, hypothetically.
(Sorry, the audio recorded in mono; I will look at my audio interface settings again.)
For those curious about my usual style(s) of music, my music reel.
next up:
- (more to come)
Just Create: Food poisoning edition
Sep. 14th, 2025 11:21 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
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What are you working on? What have you finished? What do you need encouragement on?
Are there any cool events or challenges happening that you want to hype?
What do you just want to talk about?
What have you been watching or reading?
Chores and other not-fun things count!
Remember to encourage other commenters and we have a discord where we can do work-alongs and chat, linked in the sticky.
Are there any cool events or challenges happening that you want to hype?
What do you just want to talk about?
What have you been watching or reading?
Chores and other not-fun things count!
Remember to encourage other commenters and we have a discord where we can do work-alongs and chat, linked in the sticky.
Photos: Fairy Garden Lantern Deconstruction
Sep. 14th, 2025 10:20 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
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Someone overheard that I'm working with terraria and gave me this fairy garden lantern so I could turn it into a terrarium. :D So today I deconstructed it and cleaned the container.
The lantern part has an open top with a hanging loop and a solid base. It has a hexagonal shape with a narrow top, widest part below the middle, and slightly narrower base. The panes appear to be rigid plastic. The frame seems to be metal. There's a bit of heft to the base, even when empty.
( Read more... )
The lantern part has an open top with a hanging loop and a solid base. It has a hexagonal shape with a narrow top, widest part below the middle, and slightly narrower base. The panes appear to be rigid plastic. The frame seems to be metal. There's a bit of heft to the base, even when empty.
( Read more... )
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Earlier:
- part 0: preliminaries (includes partial glossary of terms)
I know there are a lot of people who haaaaaate being forced to sit through video but since audio playback is inherent to the enterprise...This is under a minute, promise.
This is a brief demonstration of the opening of one of my compositions partially engraved (~sheet music typesetting) in Dorico. The two industry-standard engraving apps in media composition scoring are Dorico and Sibelius; Finale used to be a third but was sunsetted to much consternation.
If you come from classical music (especially classical orchestral music), you may be ??? about the score formatting. This is because scores for session orchestra and concert/classical orchestra have different formatting! (See part 0: preliminaries for more detail as to why). Differences for session orchestra you see here include:
- Score is in C (NOT a transposing score for the conductor - nota bene, transposing is "allowed" for octaves), but we won't have e.g. horn in F or trumpet in Bb. ( Read more... )
As for playback:
- Guess what, Dorico and Sibelius at the level of orchestral scores are spendy. :]
- I'm using NotePerformer, which is the standard higher-quality playback engine, especially if you don't have time to mock it up in the DAW (or you're an art/concert composer for whom a mockup is not part of your workflow). But that's also money (~$130 USD).
NotePerformer is pretty credible with a lot of orchestral instruments. You still have to massage its output. For example, in Sibelius [not shown] you can set playback to molto espressivo (LOTS OF FEELING) vs. senza espressivo (NO FEELINGS EVER!!!) (etc). My experience is that particular instruments can be less "real"-sounding and the "vocalists" (both SATB choir and associated "solo" voices) are absolutely terrible, as in "my vacuum cleaner sings more credibly than this" terrible.
Aside: There are some good vocal VST libraries for specific use cases. I hate that I am often able to straight-up identify "Oh yeah, XYZ floating ethereal ~Celtic Twilight vibes soprano 'ahhh' ululation in this trailer/score/whatever was $SPECIFIC_VST_LIBRARY" because, apparently, I have no life; but this is not unusual in this field.
I know at least one full-time composer/orchestrator/musician who straight-up bounces (= "renders audio output," usually to WAV or maybe mp3 if a compressed format is okitty, like rendering video for vidding; I have no idea where this term comes from!) NotePerformer output and then processes that in the DAW (reverb etc) and, you know, this person makes a living doing this. So that's one route one can take.
Why, you ask, can't we just export this score-stuff into a DAW with all the fancy (...spendy) VST instruments and "paste in" nicer/more individualized instruments? Dorico (and Sibelius) do in fact export to MIDI and MusicXML. [1] This is a very reasonable question that will be the topic of the next walkthrough (part 2), mainly because it's a surprisingly (annoying) complicated topic as to why this is rarely straightforward. (Let me tell you all about negative track delay...)
[1] Missed these glossary items earlier! ( brief explanations of MIDI and MusicXML )
Happy to answer questions, although I have no idea if anyone else finds this interesting. :p
next up:
- part 2: demo of a simple piano sketch in Cubase (DAW)
- (more to come)
- part 0: preliminaries (includes partial glossary of terms)
I know there are a lot of people who haaaaaate being forced to sit through video but since audio playback is inherent to the enterprise...This is under a minute, promise.
This is a brief demonstration of the opening of one of my compositions partially engraved (~sheet music typesetting) in Dorico. The two industry-standard engraving apps in media composition scoring are Dorico and Sibelius; Finale used to be a third but was sunsetted to much consternation.
If you come from classical music (especially classical orchestral music), you may be ??? about the score formatting. This is because scores for session orchestra and concert/classical orchestra have different formatting! (See part 0: preliminaries for more detail as to why). Differences for session orchestra you see here include:
- Score is in C (NOT a transposing score for the conductor - nota bene, transposing is "allowed" for octaves), but we won't have e.g. horn in F or trumpet in Bb. ( Read more... )
As for playback:
- Guess what, Dorico and Sibelius at the level of orchestral scores are spendy. :]
- I'm using NotePerformer, which is the standard higher-quality playback engine, especially if you don't have time to mock it up in the DAW (or you're an art/concert composer for whom a mockup is not part of your workflow). But that's also money (~$130 USD).
NotePerformer is pretty credible with a lot of orchestral instruments. You still have to massage its output. For example, in Sibelius [not shown] you can set playback to molto espressivo (LOTS OF FEELING) vs. senza espressivo (NO FEELINGS EVER!!!) (etc). My experience is that particular instruments can be less "real"-sounding and the "vocalists" (both SATB choir and associated "solo" voices) are absolutely terrible, as in "my vacuum cleaner sings more credibly than this" terrible.
Aside: There are some good vocal VST libraries for specific use cases. I hate that I am often able to straight-up identify "Oh yeah, XYZ floating ethereal ~Celtic Twilight vibes soprano 'ahhh' ululation in this trailer/score/whatever was $SPECIFIC_VST_LIBRARY" because, apparently, I have no life; but this is not unusual in this field.
I know at least one full-time composer/orchestrator/musician who straight-up bounces (= "renders audio output," usually to WAV or maybe mp3 if a compressed format is okitty, like rendering video for vidding; I have no idea where this term comes from!) NotePerformer output and then processes that in the DAW (reverb etc) and, you know, this person makes a living doing this. So that's one route one can take.
Why, you ask, can't we just export this score-stuff into a DAW with all the fancy (...spendy) VST instruments and "paste in" nicer/more individualized instruments? Dorico (and Sibelius) do in fact export to MIDI and MusicXML. [1] This is a very reasonable question that will be the topic of the next walkthrough (part 2), mainly because it's a surprisingly (annoying) complicated topic as to why this is rarely straightforward. (Let me tell you all about negative track delay...)
[1] Missed these glossary items earlier! ( brief explanations of MIDI and MusicXML )
Happy to answer questions, although I have no idea if anyone else finds this interesting. :p
next up:
- part 2: demo of a simple piano sketch in Cubase (DAW)
- (more to come)
Project Introduction + Some zine resources
Sep. 8th, 2025 01:13 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
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Hello. I hope it's alright to make a community post about my project here. I took a quick scroll through, but I really do need to post to keep myself accountable. I am working on a TTRPG sourcebook project with friends later on next year, so I'll be using my project this month as a warmup.
To be frank, unformatted worldbuilding is not very interesting for anyone to read. It also isn't very interesting to work on, at least for me. My ongoing project is to lay out my low-fantasy, Chinese alt history setting in the format of a museum exhibition. There be fantastical beasts and nitty-gritty cultural stuff. My setting is not associated with any particular project other than I wanted an excuse to draw lots of gryphons and research early Zhou dynasty. I like the scaffolding of metafiction and in-universe media: ie. creating subway maps and tourist brochures for a completely fictional setting. For this project, it means multimedia with writing and art in the form of artifacts, diagrams, and information plaques. Hopefully this is enough structure to keep me interested and I can (in the future) print if I want. The particular exhibit inspirations I'm drawing from are Guanghan's Sānxīnduī and Chongqing’s Three Gorges Museum.
I'm not a historian or a curator. This made me a little nervous to start this project, but fuck it. You can just do things. For the duration of this event, I am planning to finish the art and writing for the displays on:
I'll be treating it as a zine with deliverables. Feel free to ask about it.
Resources I am using
( Layout )
( Formatting for print )
( Organization )
But really, visit the Sānxīngduī and Three Gorges museums if you ever get a chance. They are both engaging and excellent at telling a narrative. Particularly pay attention to the way halls are laid out to introduce audiences to a concept.
To be frank, unformatted worldbuilding is not very interesting for anyone to read. It also isn't very interesting to work on, at least for me. My ongoing project is to lay out my low-fantasy, Chinese alt history setting in the format of a museum exhibition. There be fantastical beasts and nitty-gritty cultural stuff. My setting is not associated with any particular project other than I wanted an excuse to draw lots of gryphons and research early Zhou dynasty. I like the scaffolding of metafiction and in-universe media: ie. creating subway maps and tourist brochures for a completely fictional setting. For this project, it means multimedia with writing and art in the form of artifacts, diagrams, and information plaques. Hopefully this is enough structure to keep me interested and I can (in the future) print if I want. The particular exhibit inspirations I'm drawing from are Guanghan's Sānxīnduī and Chongqing’s Three Gorges Museum.
I'm not a historian or a curator. This made me a little nervous to start this project, but fuck it. You can just do things. For the duration of this event, I am planning to finish the art and writing for the displays on:
- information on 3 key historical figures
- setting, including the specific archaeological site
- 4 artifacts from this specific era.
I'll be treating it as a zine with deliverables. Feel free to ask about it.
Resources I am using
( Layout )
( Formatting for print )
( Organization )
But really, visit the Sānxīngduī and Three Gorges museums if you ever get a chance. They are both engaging and excellent at telling a narrative. Particularly pay attention to the way halls are laid out to introduce audiences to a concept.
sampled orchestral mockups + music production: part 0: preliminaries
Sep. 8th, 2025 04:04 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
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Howdy! I’m Yoon, an MFA student in media composition and orchestration. I am here today to talk to you about sampled orchestral mockups in composing music, which is what I will be doing for this round of Communal Creators. It’s a niche field even in (media) composition due to the cost + tech barriers to entry. I thought folks might be curious (and maybe interested in trying their hand at a lower-cost version of it).
To the extent that I have musical training (mostly Obligatory Asian-American Piano Lessons by volume), it’s classically inflected. Even folks who hate classical music :) probably know it exists. A more “traditional”/conservatory approach to writing for (symphony) orchestra might involve pen-and-paper composing to generate sheet music. This is my background and I still do a lot of sketching on staff paper.
This inherently means you’re reading (Western classical) music notation (of which more anon) and often means you’re wrassling explicitly with music theory and related topics.
However! These day, hiring a session orchestra is semi-doable by a dedicated individual if you have the money lying around. ( Read more... )
So most mortals who are doing orchesstral or hybrid orchestral scores for film or TV and especially non-AAA video games are using sampled orchestra mockups.
Note: unless otherwise specified, if I say “music notation” or “music theory” I’m referencing more or less common practice Western (European-derived)-style music notation simply in the interests of avoiding unwieldiness in this overview. ( some further observations )
Hiring a session orchestra may be surprisingly semi-doable by a normal human but most work in orchestral media composition (film, TV, video game scores) is now done in software via sampled orchestral mockup. This includes classical-ish, e.g. John Williams everything or Carlos Rafael Rivera’s score for The Queen’s Gambit, or hybrid orchestra (e.g. Two Steps from Hell) with synth or “modern” instrumentation elements.
A quick and dirty (incomplete) overview of terms you might come across in this space, with simplified explanations. There’s a LOT of jargon, some of which is obscure or confusing even to e.g. classical musicians entering this space! ( Read more... )
This has all been in the way of preliminaries, apologies! This is an extremely technical field so the jargon alone is A Lot.
These days, composers often write (in that workflow) using engraving software. In this context, this means “music typesetting for sheet music,” and for session work specifically there are strict formatting rules to save time (money). The other workflow for computer-based composition + production (i.e. not tracking live instruments, of which more discussion later) involves taking everything into the DAW and producing realistic-sounding mockups in software. I will (in future posts) run through DAW examples of this (hopefully with video + audio capture so you can see the workflow).
Happy to answer any questions; it’s almost impossible even to gesture at a bunch of the music or tech stuff in a small space, and I have almost certainly missed some useful jargon because it's UNENDING. :p
next up:
- part 1: brief demo of engraving software + playback
- part 2: demo of a simple piano sketch in Cubase (DAW)
- (more forthcoming)
To the extent that I have musical training (mostly Obligatory Asian-American Piano Lessons by volume), it’s classically inflected. Even folks who hate classical music :) probably know it exists. A more “traditional”/conservatory approach to writing for (symphony) orchestra might involve pen-and-paper composing to generate sheet music. This is my background and I still do a lot of sketching on staff paper.
This inherently means you’re reading (Western classical) music notation (of which more anon) and often means you’re wrassling explicitly with music theory and related topics.
However! These day, hiring a session orchestra is semi-doable by a dedicated individual if you have the money lying around. ( Read more... )
So most mortals who are doing orchesstral or hybrid orchestral scores for film or TV and especially non-AAA video games are using sampled orchestra mockups.
Note: unless otherwise specified, if I say “music notation” or “music theory” I’m referencing more or less common practice Western (European-derived)-style music notation simply in the interests of avoiding unwieldiness in this overview. ( some further observations )
Hiring a session orchestra may be surprisingly semi-doable by a normal human but most work in orchestral media composition (film, TV, video game scores) is now done in software via sampled orchestral mockup. This includes classical-ish, e.g. John Williams everything or Carlos Rafael Rivera’s score for The Queen’s Gambit, or hybrid orchestra (e.g. Two Steps from Hell) with synth or “modern” instrumentation elements.
A quick and dirty (incomplete) overview of terms you might come across in this space, with simplified explanations. There’s a LOT of jargon, some of which is obscure or confusing even to e.g. classical musicians entering this space! ( Read more... )
This has all been in the way of preliminaries, apologies! This is an extremely technical field so the jargon alone is A Lot.
These days, composers often write (in that workflow) using engraving software. In this context, this means “music typesetting for sheet music,” and for session work specifically there are strict formatting rules to save time (money). The other workflow for computer-based composition + production (i.e. not tracking live instruments, of which more discussion later) involves taking everything into the DAW and producing realistic-sounding mockups in software. I will (in future posts) run through DAW examples of this (hopefully with video + audio capture so you can see the workflow).
Happy to answer any questions; it’s almost impossible even to gesture at a bunch of the music or tech stuff in a small space, and I have almost certainly missed some useful jargon because it's UNENDING. :p
next up:
- part 1: brief demo of engraving software + playback
- part 2: demo of a simple piano sketch in Cubase (DAW)
- (more forthcoming)